List of Wii U games - Wikipedia
 It is a popular game development engine, with hundreds of games created using  As of date, the RPG Group comprises over fifteen companies in the areas of . History RPG (bottom) with comparable Soviet/Russian rocket launchers. RPG The RPG "Vampir" is a Soviet reusable rocket-propelled grenade ( RPG) launcher. From up to down: RPO-A Shmel, RPG, RPG, RPG . Super Mario RPG: Legend of the Seven Stars[a] is a role-playing video game ( RPG) ..  Games Title System Release date (JP) Note JP NA PAL KOR CH. The official Wii U banner used on Wii U game covers. Wii U dark banner. In Japan, the banner features a black gradient down the blue wall for any Wii U game cover rated by CERO as C or higher. This is a list of Wii U games, released physically on Wii U optical discs or for download from the Games dated December 8, (Japan), November 18, (North.
It was a party-based action RPG, with the player controlling a party of four characters at the same time in a side-scrolling view. The game also featured character creation, highly customizable characters, class-based puzzles, and a new scenario system, allowing players to choose which of 15 scenarios, or queststo play through in the order of their choice.
History of Eastern role-playing video games - Wikipedia
It was also an episodic video gamewith expansion disks released soon after offering more scenarios. Besides Falcom's own Dragon Slayer series, Ys was also influenced by Hydlide, from which it borrowed certain mechanics such as health-regeneration when standing still, a mechanic that has since become common in video games today.
The Space Memoriesreleased for the MSX in and for the Mega Drive as Super Hydlide inadopted the morality meter of its predecessor, expanded on its time option with the introduction of an in-game clock setting day-night cycles and a need to sleep and eat, and made other improvements such as cut scenes for the opening and ending, a combat system closer to The Legend of Zelda, the choice between four distinct character classes, a wider variety of equipment and spells, and a weight system affecting the player's movement depending on the overall weight of the equipment carried.
Psychic War featured a unique " tug of war " style real-time combat system, where battles are a clash of energy between the party and the enemy, with the player needing to push the energy towards the enemy to strike them, while being able to use a shield to block or a suction ability to absorb the opponent's power. It also featured a unique non-linear conversation system, where the player can recruit allies by talking to them, choose whether to kill or spare an enemy, and engage enemies in conversation, similar to Megami Tensei.
Unlike other RPGs at the time, however, the game had a dark and creepy atmosphere expressed through the story, graphics, and music,  while the gameplay used shooter-based combat and gave limited ammunition for each weapon, forcing the player to search for ammo and often run away from monsters in order to conserve ammo. It was mostly set in a mansion infested with undead creatures, and the player controlled a party of several characters with different professions, including a scientist who constructs tools and a journalist who takes pictures.
All the backgrounds, objects and opponents in the game were rendered in 3D polygons, many years before they were widely adopted by the video game industry. This is a recurring highlight in the series, offering the player insight into the enemies, to an extent that very few other games allow to this day. According to Takahashi, Silver Ghost was "a simulation action type of game where you had to direct, oversee and command multiple characters. Like an RPG, the player can explore the world, purchase items, and level up, and like a strategy video gameit focuses on recruiting soldiers and fighting against large armies rather than small parties.
The game's "Gochyakyara" "Multiple Characters" system let the player control one character at a time while the others are controlled by computer AI that follow the leader, and where battles are large-scale with characters sometimes filling an entire screen. The Legend of Heroes in departed from the action-oriented gameplay of previous Dragon Slayer titles, and instead used a more traditional turn-based combat system.
Such a battle system has rarely been used since,  though similar battle systems based on targeting individual body parts can later be found in Square's Vagrant Story Bethesda 's Fallout 3and Nippon Ichi 's Last Rebellion The video game versions were multiplayer titles and early attempts at recreating an open-ended, table-top role-playing experience on video game platforms, being set in the same world as Sword World and implementing the same rules and scenarios.
This led to many Japanese PC manufacturers either continuing to develop for Windows 95 or moving over to the more lucrative console market.
- Chris Paul
- History of Eastern role-playing video games
While most developers turned their attention to the console market, some developers dedicated to content unsuitable for consoles such as eroge and complex military strategy games continued their focus on the PC market.
These cut scenes also occasionally contain lesbian adult content. Influenced by console RPGs and based mostly on the gameplay and style of the SNES and Sega Genesis games, a large group of young programmers and aficionados across the world began creating independent console-style computer RPGs and sharing them online.
Much like the survival horror adventure games Clock Tower onwards and later Haunting Groundthe player characters in Corpse Party lack any means of defending themselves; the game also featured up to 20 possible endings.
However, the game would not be released in Western markets until We have the resources and we can afford to invest more Development of the RPG-2 was carried out by the GSKB design bureau, originally part of the Commissariat for Munitions, but in the post-war period handed to the Ministry of Agriculture to help design farm equipment.
The RPG-2 used a custom designed 40 millimetres 1. This improved penetration to millimetres 7.
List of Wii U games
The rear section of the PG-1 consisted of a central tube holding the propelling charge, and a second tube around this carrying the fins. When the round was inserted in the launcher, the second tube was outside the launcher tube, requiring the front of the launcher to be free of any fittings.
The PG-2 replaced the fins with small metal leafs attached to the inner tube, and eliminated the outer tube found on the PG This allowed the entire propellant section to be inserted in the launcher, which in turn allowed the sights and trigger assembly to be mounted right at the front of the launcher.
This slightly reduced the length compared to the RPG-1, made the entire assembly more robust, and allowed the use of conventional fore-and-aft sights.
The first production versions of the RPG-2 entered service with the Soviet Army's infantry squads in Widely used against the U. The tailboom of the grenade inserts into the launcher. The diameter of the PG-2 warhead is 80mm.
The center section of the tube has a thin wooden covering to protect the user from the heat generated by the grenade launch.